AI Insights · Timothy · July 2022
Top 5 Pixel Games Performance in Brazil, Q2 2022
The top 5 pixel games in Brazil showed varied trends in downloads, revenue, and active users throughout Q2 2022, with some games experiencing significant growth.
During the second quarter of 2022, the top 5 pixel games on a unified platform in Brazil displayed a range of performance trends. Data from Sensor Tower reveals interesting insights into their weekly downloads, revenue, and active user metrics.
Dan The Man Platformer from Halfbrick Studios saw a notable increase in weekly downloads, peaking at approximately 155.8K during the week of April 25. Weekly revenue also grew steadily, reaching around $1.5K in mid-May before experiencing a gradual decline to about $695 by the end of June. Active users mirrored this trend, rising to around 375.8K in late April and settling at roughly 310.7K towards the end of the quarter.
Sonic the Hedgehog 2 ™ Classic by SEGA experienced a surge in weekly downloads, peaking at 225.5K during the week of May 9. Revenue followed a similar pattern, with the highest weekly revenue recorded at $197 in the same week. Active users peaked at approximately 415.8K in early May but saw a gradual decline, ending the quarter at around 220.9K.
Tomb of the Mask from Playgendary Limited showed consistent weekly downloads, maintaining figures around 100K to 173.6K throughout the quarter. The game's weekly revenue peaked at approximately $1K in late April, while active users remained strong, hovering around 3M to 3.3M during the period.
Pixel Color - Art By Numbers by Finger Interactive Information Technology Co., Ltd, launched in early April, showed a steady increase in weekly downloads, peaking at around 142.3K by mid-June. The game’s revenue was modest, with the highest recorded at $8 in the last week of June. Active users grew consistently, reaching approximately 315.7K by the end of the quarter.
Lastly, Sonic the Hedgehog™ Classic, also by SEGA, experienced fluctuations in weekly downloads, with a notable peak at 107.8K in mid-June. Weekly revenue showed a steady trend, peaking at $240 in mid-May. Active users saw significant growth, peaking at approximately 197.1K in mid-June before settling at around 142.2K by the end of the quarter.
For more detailed insights on these games and other market trends, visit Sensor Tower.